A DEAD HULL game ยท Real-time squad tactics

DEAD HULL: Last Line

Four soldiers. One infested ship. Plan it at the table.

In-game frame โ†“

Real-time squad tactics on an infested ship. You plan the operation at a holographic table, send four soldiers into one sector at a time, and give orders while the biomass grows around them.

What you do in DEAD HULL: Last Line

DEAD HULL: Last Line: The command table (in-game screenshot)
01

The command table

The operation map is a hologram on the table in your HQ: twenty-nine sectors from the engine decks to the bridge. Each shows its threat and its reward, from supplies and recruits to workshop kits, and securing one wakes up its neighbours.

DEAD HULL: Last Line: Eight names, four slots (in-game screenshot)
02

Eight names, four slots

Your roster has eight soldiers and four go in. A soldier's role follows the weapon: flame, VULCAN, laser, HELIOS or sonic. Ranks, perks, grenades, medkits, flares and fire mines are set before the drop. Whoever dies in a sector stays dead.

DEAD HULL: Last Line: Orders, not aim (in-game screenshot)
03

Orders, not aim

Move, focus fire, burn an area, guard, fall back. Space pauses the fight so you can plan. Downed soldiers bleed out unless someone reaches them in time.

DEAD HULL: Last Line: Nerves (in-game screenshot)
04

Nerves

Soldiers carry stress. Grabs, darkness and friends going down push them toward panic; at the edge they freeze, run or fire blind. Kills, light and a quiet minute bring them back.

Screenshots

In-game screenshots of the HQ between drops, from the current development build.

DEAD HULL: Last Line in-game screenshot 1
DEAD HULL: Last Line in-game screenshot 2
DEAD HULL: Last Line in-game screenshot 3
DEAD HULL: Last Line in-game screenshot 4
DEAD HULL: Last Line in-game screenshot 5

DEAD HULL: Last Line

Four soldiers. One infested ship. Plan it at the table.

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